while quite frequently using the ‘ice port explorer’ of Ciaran Moloney I wanted to get faster acess to some nodes I very often use like ‘get data’, ‘set data’ and so on.
so I implemented …
did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the Shader …
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting.
To access it, install and got to the Render –>Pass–>Make_ZPass.
The script starts a picking session and asks …
Hey there! I just finished a new rendering. It is meant to be a photo realistic car rendering. Car is modeled by me. Design is of Scott Robertson (http://www.drawthrough.com/).
Mental Ray mia materials rock.