





Hey there,
while quite frequently using the ‘ice port explorer’ of Ciaran Moloney I wanted to get faster acess to some nodes I very often use like ‘get data’, ‘set data’ and so on.
so I implemented …
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I digged up an addon that I’ve done about a year ago. At that time it didn’t quite meet production requirements. Now knowing the flaws of the tools I changed some bits and pieces …
Hello,
did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the Shader …